3 research outputs found

    MODELLING TECHNICAL SYSTEMS IN THE EARLY PHASE: PROPOSING A FORMAL DEFINITION FOR THE SYSTEM CONCEPT

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    The task of developing “concepts” is common in all fields of engineering, especially in the early phases of product development. However, an in-depth literature analysis showed that authors - often depending on different contexts in design research, education, and industry - define the term “concept” in differing ways. The aspect of reference-based development is rarely addressed in existing definitions. This indicates that there is a need for an updated and concise concept definition. In this paper, the authors propose a new definition of the term “system concept” within the context of SGE - System Generation Engineering that incorporates the findings from the literature analysis. The definition was reflected on in two case-studies. The first one contained the system concept for automotive display and operating systems, the second one the system concept for a kinesthetic-haptic VR interface. The proposed definition contains the relevant characteristics identified from the literature review and supports both current activity-based process models and reference-based development, as practical application has shown

    Automotive UX design and data-driven development: Narrowing the gap to support practitioners

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    The development and evaluation of In-Vehicle Information Systems (IVISs) is strongly based on insights from qualitative studies conducted in artificial contexts (e.g., driving simulators or lab experiments). However, the growing complexity of the systems and the uncertainty about the context in which they are used, create a need to augment qualitative data with quantitative data, collected during real-world driving. In contrast to many digital companies that are already successfully using data-driven methods, Original Equipment Manufacturers (OEMs) are not yet succeeding in releasing the potentials such methods offer. We aim to understand what prevents automotive OEMs from applying data-driven methods, what needs practitioners formulate, and how collecting and analyzing usage data from vehicles can enhance UX activities. We adopted a Multiphase Mixed Methods approach comprising two interview studies with more than 15 UX practitioners and two action research studies conducted with two different OEMs. From the four studies, we synthesize the needs of UX designers, extract limitations within the domain that hinder the application of data-driven methods, elaborate on unleveraged potentials, and formulate recommendations to improve the usage of vehicle data. We conclude that, in addition to modernizing the legal, technical, and organizational infrastructure, UX and Data Science must be brought closer together by reducing silo mentality and increasing interdisciplinary collaboration. New tools and methods need to be developed and UX experts must be empowered to make data-based evidence an integral part of the UX design process
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